Windham Classics
Adventure games
Windham Classics published five adventure games. The games belonged to the genres of interactive fiction with graphics and point-and-click adventure game. They were based upon books for children. The game developement was a part of Spinnakers marketing strategy in the adventure game market in the 1980s: Target groups of Windham Classic adventures were children players and target groups of Telarium, another Spinnaker subsidiary corporation, were grown-up players.
Reception
The Windham Classics adventures were praised for their text quality and their detailed graphics. The special feature of Windham Classics adventures was the appropriate gameplay for children. The gameplay was easier than the gameplay in other adventures. The combination of text, graphics, a nonviolent storyline and appropriate interactive opportunities assisted the children's involvement and participation in the plot.
External links
- Windham Classics at MobyGames
- Windham Classics at Museum of Computer Adventure Game History by Howard Feldman
- Telarium – Windham Classics at Adventureland by Hans Persson and Stefan Meier
Notes
- Marguerite Zientara: Inside Spinnaker Software, InfoWorld volume 6, issue 33, August 1984, ISSN 0199-6649, p.43-48
- Telarium at Adventureland by Hans Persson and Stefan Meier]
- e.g. Nick Piazza: Below the Root, Compute!, Issue 64, 9/1985, p.62; Sol Gruber: Treasure Island, Antic Vol. 5 Nr.1, 5/1986, p.81
- e.g. Laurene Krasny Brown: Taking advantage of media. A manual for parents and teachers. Routledge & K. Paul 1986, p. 124; David F. Lancy, Bernard L. Hayes: Interactive Fiction and the Reluctant Reader, English Journal, Nov. 1988, p.42-45
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